Efficient Layout On Your POH
I was quite exited about the launching of this RS gold hidden resource dungeons. If you have not found all of them however, the xp reward isn’t significant, but a number of these regions can be extremely profitable. I am F2P, therefore I am only able to review F2P dungeons. Edgville: Hill giants- just not as crowded as the ordinary edgville dungeon. Cranador: I found this dungeon very dissapointing. It contains tons of lesser demons- and looks exactly like the rest of the island. This one is dumb. Dwarven Mines: The new greates mining place for F2P. Suprise: It’s a bank in it!
Dungeneering Peninsula: Tons of Maple and Willow trees. The new best plave for F2P woodcutting and firemaking. The one I would like to talk about is the one within the mining guild. Is this bad or good? The purchase price of rune will plumit from its preceding 18k an ore- is this good, or poor? Miners will not have to travel deep into the wilderness for rune- but its lost its epicness since the king metal- nearly impossible to get ahold of. Along with the guild, a single empty, is currently very crowded.
Is this a great thing? It’s hard to say whether the purchase price of rune ore could plummet, watching as although there are more rune stones avaliable for free players to mine, I can not see that many free to perform with 85 mining and over just to mine rune ore. If they are members, they’ve better rune places to mine at instead of the one at the mining guild.
So regardless of the gain in avaliability of rune stones, there is not enough individuals to take advantage of it (imo) so as to cause that big a cost reduction. The cost would likely drop by a k or 2, but not like a stone. In terms of the guild, idk about you, however, it was fairly crowded before the source dungeons upgrade. Lots of coal rocks and a couple of miths made it popular with Old school rs gold gamers who desired to superheat ores while mining, so that I think that this upgrade might add an average of a couple more folks to the guild.