high reward high risk RuneScape
In case the wilderness was similar to RS gold with some tiny cities inside with a few bank safe zones scattered throughout the levels but far enough from directors and mini games so they maintain their integrity, yet close to pvp hot spots to substitute state edgeville bank in a pvp world(bcuz of talk of pvp world removal). If some of those cities were in the wilderness making more high reward high risk RuneScape skilling content would be more easy. Basically the wilderness needs to be more like the rest of runescape, yet it are the”pvp world” but in every world. Kind of a fast thought did not think too hard about more details, curious to find out what people think.
As we all know, Jagex has been looking to make changes to free-to-play lately. In the typical free-to-play world, there are generally 200-300 individuals, of that half or so are bots. You do not see others too often unless you are in Varrock or Lumbridge, and you can’t even be certain a person you see is really a man; those in themselves are problems that push players apart from each other, and Jagex is aware of them, and they’re attempting to fix them.
The botting problem is one that’s been hashed and rehashed time and time again, but I do not think it’s even the real difficulty in free-to-play. No, I believe the basic issue is that to get a huge multiplayer online game, a genre that cries when it focuses on community and immersion, RuneScape is unexpectedly isolating. The resources that RuneScape designers relied on in its own infancy have been left entirely obsolete by new resources players have available to them. Confused on where to buy OSRS gold proceed next in a pursuit? Look this up for a detailed guide. Want a sword that you’re too low leveled to craft? Then go to the Grand Exchange, buy it from a faceless seller.