I agree 100% with everything you stated. Still
I had an aunt (and uncle but it was largely my aunt) who was dead set against allowing her children read or Animal Crossing Items see anything that was fantasy in any way. And it blows my mind they are in their twenties and know absolutely nothing about Harry Potter.It may also reflect that Supergiant is a studio that is smaller, so just don’t have the resources to concentrate on more than PC/Mac and a console at a time. I would be willing to bet that Sony helped deliver the first 3 matches to their system, and it wouldn’t surprise me if Nintendo assisted on Hades – the amount of effort Nintendo has invested pushing the match is a symptom of that. Whether that contains exclusivity deals, can not say.
Basically it seems they pick whichever is the hottest console at the time for its first release. This makes sense to me. It probably requires a great deal of development resources for a small staff to support each new SKU, and realistically, how many people out there are interested in indie games but do not have a PC, Mac or Switch to play with them on? Probably not enough to create the other ports a big priority.
Whether they are able to reuse a lot of these switch/PC cross-save work and use it to additional consoles or if they have to learn how it works for each console and program it otherwise could severely affect the job needed for ports. My guess is they would only do xbox/PC and PS5/PC cross-saves, rather than something like switch/xbox for example. However, if they did want to present console-to-console cross-saves, then that’s even more work.
For me it had been down to Ghost and Hades till I recognized Ghost is simply decade old game design and mechanics only with almost perfect execution; while Hades contrasts design and mechanics from much newer and”market” theories and implements them all in a means that hadn’t been done before
I’ve played those old flipped established roguelikes and h&s matches for years, Hades might be a hybrid but to me it does not feel like either because it uses so many other apparently arbitrary things like visual novel/relationships gameplay, resource management to creating up the hallways, just a very few weapons, and it depends on new rogue like mechanics (fans, curses, progression, etc.) who have only been popularized recently with things like Slay the spire
This is why I don’t even bother choosing #1’s and #2’s or calling things”my favorite”. I’d concur that both are just two of my favourite games from last year. It might have to 100% depend upon which I feel like playing at a given instant.
I agree 100% with everything you stated. Still, as someone who loved the plot of LoU2, this game made me feel things mentally that few, if any, ever have. So I have to give that buy Animal Crossing Bells one particular recognition.
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