I Really Hope They Just Slowly Update Clothes Over Time
I’d absolutely love Dragon’s Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the world (or at least rapid journey to it to jump in and out) and to have a challenge with Phantasy Star Online 2 Meseta all the bosses and enemies.
I would imagine with the way New Genesis would possibly be balanced that hopefully every course is workable like how Dragon’s Dogma Online cleaned up the vocations so they were complete packages that players can expand on and flesh out without having to engage in things like what Phantasy Star Online 2 currently has (specifically Mags determining which classes you’ll excel at and your skill tree also determining exactly what you gain and lose). I would personally drop the entire ability tree, and the most important class/subclass system to have something such as Dragon’s Dogma Online did together with all the habit abilities, core abilities, along with the augments with the ability to mix-and-match reinforces, which everyone unlocks core skills and has them collectively, and that players set their own playstyle with their custom abilities. A huge portion of that preference for me is so that you can surely spend your own time and resources into upgrading and unlocking new abilities and skills and then after you are done you can go back and mix-and-match items to your liking without even realizing you would have to drop in money like you now do if you wanted to build something like an optimum principal course tree and a variant for an optimal subclass tree, or even purchase a different Mag since you’re missing about 6-7% of your total damage (and are overlooking 200 points to equip your weapons/units).
Regardless of the intense grind that the match becomes towards the ending (such as running the exact same dungeon like about 40-80 occasions to gain a single level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that include repeatedly, and more), I have believed that Dragon’s Dogma Online is certainly an instance of an online game that I feel has certainly nailed the”open area” exploration with good gameplay, optional combined multiplayer, and still provides both a challenge and comparatively casual experience for those who want it with no setting up nasty traps for Pso2 buy meseta na players to get caught in to mess up their assembles. I never liked this in Phantasy Star you could mess up your ability trees even though you receive the free opportunity to reset them (it doesn’t help when I am attempting to help new friends play and they spent their points without me guiding them or notifying them about why they do not require STR Up and they end up running through Level 50+ without their stances and core skills).